With Kerbal Space Program 2, the team has extended "the levels of panic," Simpson said. "We need the Kerbonauts there to remind you that failure is actually laudable and funny, and then you should be having fun blowing up your rockets - because that is incidentally how you're going to learn to achieve greater things in the game," Nate Simpson, Kerbal Space Program 2's creative director at Intercept Games, told.
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